Issue |
SHS Web Conf.
Volume 181, 2024
2023 International Conference on Digital Economy and Business Administration (ICDEBA 2023)
|
|
---|---|---|
Article Number | 01018 | |
Number of page(s) | 6 | |
Section | Marketing Strategy Analysis | |
DOI | https://doi.org/10.1051/shsconf/202418101018 | |
Published online | 17 January 2024 |
Competition in the Gaming Industry: Blizzard’s Strategic Layout, Risks, and Prospect
Mathematics Department, The University of Manchester, Manchester, M139PL, United Kingdom
* Corresponding author: yixuan.chen-5@student.manchester.ac.uk
With the growing digital economy and the impact of the Covid-19 pandemic in the past two years, video games have become the mainstream entertainment for general public. Some game companies have chosen acquisitions over the past few years to expand their market share and enhance their competitiveness, but acquisitions come with many risks. This paper analyses the strategic intentions and risks of Microsoft’s acquisition of Activision Blizzard, and puts forward forward-looking suggestions based on the concept of metacomes. It is believed that the meta-universe is the core of the future of the game industry, and Microsoft’s acquisition of Activision Blizzard helps it occupy a strategic commanding height in the meta-universe field, but it needs to pay attention to antitrust risks and cultural integration problems. To this end, it can be suggested that Microsoft should strengthen cultural management and regulatory responsibility, open platform cooperation, and strengthen meta-cosmic technology research and innovation.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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