Issue |
SHS Web Conf.
Volume 214, 2025
CIFEM’2024 - 4e édition du Colloque International sur la Formation et l’Enseignement des Mathématiques et des Sciences & Techniques
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Article Number | 01003 | |
Number of page(s) | 9 | |
DOI | https://doi.org/10.1051/shsconf/202521401003 | |
Published online | 28 March 2025 |
The influence of augmented reality and virtual reality on science education
LIRDEF, Ecole Normale Supérieure, Université Cadi Ayyad, Marrakech, Morocco
* Corresponding author: h.elkoumitti.ced@uca.ac.ma
Education is increasingly embracing digital transformations, with augmented reality (AR) and virtual reality (VR) reshaping learning through immersive and interactive experiences. These technologies improve the visualization of complex concepts, placing students at the center of learning and fostering autonomy. AR overlays digital content onto the real world for deeper comprehension, while VR immerses students in realistic settings, allowing the practical application of theoretical knowledge. Research underscores both the potential and challenges of AR and VR in education, highlighting factors such as cognitive load and accessibility, as well as innovations such as foveated rendering for improved VR performance. Studies in fields such as anatomy and veterinary science show that these tools can significantly improve engagement and learning outcomes. As AR and VR continue to evolve, they are poised to transform education, equipping students with essential skills for the digital age and promoting a shift toward active, student-centered learning.
© The Authors, published by EDP Sciences, 2025
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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