SHS Web Conf.
Volume 42, 2018Global Conference on Teaching, Assessment, and Learning in Education (GC-TALE 2017)
|Number of page(s)||6|
|Published online||29 January 2018|
The Effect of Teams Games Tournament on Mathematics Self-Efficacy in Junior High Schools
Pamane Talino Teaching College West Kalimantan, Indonesia
Teams Games Tournament is one cooperative learning method which actively involves students to solve their problems through an interesting game. The game consists of questions that have content relevant to the main topic and to boost up students’ self-confidence in their ability to exert their self-control over motivation, behavior and social environment. This research aims at investigating the effect of Teams Games Tournament toward students’ self-efficacy on mathematics. The study was conducted toward 64 seventh graders in Landak Regency on social arithmetic material, selected using cluster random sampling. The experimental design used the one group pretest posttest experimental design that was analyzed by quantitative method. Data collection employed "Mathematics Self Efficacy Questionnaire" and was analyzed by statistical method using SPSS-20. The results show that Teams Games Tournament has a significant effect toward students’ self-efficacy on mathematics. The result is drawn from t-value = -12.369 and sig.(2-tailed) = 0.00. Therefore, it can be concluded that Teams Games Tournament has positive effect toward students’ self-efficacy on mathematics. The study implies that teachers should consider the implementation of Teams Games Tournament in classroom teaching.
Key words: Teams Games Tournament / Self-Efficacy / Mathematics
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
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