SHS Web Conf.
Volume 45, 20187th International Conference on Local Knowledge (ICLK 2017)
|Number of page(s)||5|
|Section||Language, Literature & Media|
|Published online||12 June 2018|
Preserving and Promoting Malay Folklores and Legends Using Interactive Motion Comic: The Fang King (Raja Bersiong)
School of the Arts, Universiti Sains Malaysia, 11700 Minden, Pulau Pinang, Malaysia
The Malay folklore is something that our ancestor inherits to us for so long now. Nowadays, Malaysian folklore is beginning to fade from the face of our country due to the western media that’s beginning to dominate the world. Youngsters nowadays prefer to watch western movies and western related stories rather than our own folklore. Not only that, youngsters nowadays is keen towards the western culture due to the innovation of modern technology such as tablets, smartphones, and other devices. There are three important objectives in this research. First is to determine the suitable Malaysian folklore to be converted into an interactive comic. Second is to give a new experience to the audience to enjoy and attract youngsters nowadays. The third is to test the effectiveness of this interactive comic to the young generation from age 13 to 15 years old. This interactive comic is for youngsters who nowadays don’t know about the Malaysian folklore and to prevent it from fading from the eyes of our country. As a conclusion, this research is to help preserve and protect our Malaysian folklore from extinction by using modern technologies.
Key words: Malay Folklore / Digital Interactive Motion Comic / Kinect
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
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