SHS Web Conf.
Volume 77, 2020The 2nd ACM Chapter International Conference on Educational Technology, Language and Technical Communication (ETLTC2020)
|Number of page(s)||11|
|Published online||08 May 2020|
Next-Generation Programming Learning Platform: Architecture and Challenges
Department of Computer Science and Engineering, University of Aizu
With the rapid development of information technology, programming has become a vital skill. An online judge system can be used as a programming education platform, where the daily activities of users and judges are used to generate useful learning objects (e.g., tasks, solution codes, evaluations). Intelligent software agents can utilize such objects to create an ecosystem. To implement such an ecosystem, a generic architecture that covers the whole lifecycle of data on the platform and the functionalities of an e-learning system should take into account the particularities of the online judge system. In this paper, an architecture that implements such an ecosystem based on an online judge system is proposed. The potential benefits and research challenges are discussed.
© The Authors, published by EDP Sciences, 2020
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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