Issue |
SHS Web Conf.
Volume 77, 2020
The 2nd ACM Chapter International Conference on Educational Technology, Language and Technical Communication (ETLTC2020)
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Article Number | 04001 | |
Number of page(s) | 5 | |
Section | Topics in Computer Science | |
DOI | https://doi.org/10.1051/shsconf/20207704001 | |
Published online | 08 May 2020 |
“Pool of Toys”: Multimodal Visual Music Rendering of Sequenced and Real-time Control Events
Spatial Media Group, Computer Arts Lab., University of Aizu ; Aizu-Wakamatsu, Fukushima 965-8580 ; Japan
The goal of this study is to display music visually to aid recognizing each component, enjoying music not just aurally but visually as well. Elements of western music comprise multiple aspects (e.g., rhythm, melody, harmony, and orchestration). To express them, we introduce a “live song” called “Pool of Toys.” A pool filled with toys is used as a motif in a game engine (Unity). A multitimbral song including musical elements was created using DAWs (GarageBand and then Ableton Live). Each part is imported as a MIDI track into Unity, controlling the attributes of visual elements (floating toys) at runtime. A surface grid controller (Launchpad Pro) is used at runtime along with the precomposed music so that performers can synchronously play the MIDI terminal with output displayed in realtime.
© The Authors, published by EDP Sciences, 2020
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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