Issue |
SHS Web Conf.
Volume 106, 2021
III International Scientific and Practical Conference “Modern Management Trends and the Digital Economy: from Regional Development to Global Economic Growth” (MTDE 2021)
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Article Number | 02003 | |
Number of page(s) | 8 | |
Section | Jurisprudence and Law as a Regulator of the Digital Economy | |
DOI | https://doi.org/10.1051/shsconf/202110602003 | |
Published online | 18 May 2021 |
Real law of virtual worlds: russian approach to regulating contractual relations between a player and an operator of multiplayer online game
Head of the Civil Legal Researches Lab., the History, Economics and Law Research Institute, Moscow, Russian Federation
* Corresponding author: turitsyn.d@hotmail.com
The widespread dissemination of Massively Multiplayer Online (MMO) games causes new problems not only in the technical field, but also in the field of law. A number of countries have successfully implemented provisions in their legislation governing the legal relationship between players and distributors of online games. However, most states have left this question unresolved. Based on the real cases, this article examines the judicial practice of resolving disputes between players and operators of MMO games in the Russian Federation. The author shows a real picture of the current state of contract law governing relations in the field of the gaming industry and the position of courts in this matter. It substantiated the conclusion on the duality of approaches to solving the question of the nature of contractual relations depending on the subject going to court in Russia. It shows the imperfection of Russian civil law in this area.
© The Authors, published by EDP Sciences, 2021
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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