Issue |
SHS Web Conf.
Volume 108, 2021
IX Baltic Legal Forum “Law and Order in the Third Millennium” 2020
|
|
---|---|---|
Article Number | 05011 | |
Number of page(s) | 5 | |
Section | Legal Pedagogy and Legal Psychology | |
DOI | https://doi.org/10.1051/shsconf/202110805011 | |
Published online | 31 May 2021 |
Using Modern Educational Technologies in a Law School (Based on Regional Experience)
1
Federal State Budgetary Educational Institution of Higher Education “Far East Branch of the Russian State University of Justice”, Advanced Training of Judges and Civil Servants Department, Khabarovsk, Russia
2
Federal State Budgetary Educational Institution of Higher Education “Far East Branch of the Russian State University of Justice”, General Education Disciplines Department, Khabarovsk, Russia
3
Federal State Budgetary Educational Institution of Higher Education “Far East State Medical University”, Nursing Department, Khabarovsk, Russia
4
Federal State Budgetary Educational Institution of Higher Education “Far East Branch of the Russian State University of Justice”, Primary Education Department, Khabarovsk, Russia
5
Federal State Budgetary Educational Institution of Higher Education “Far East Branch of the Russian State University of Justice”, Training for the Judicial System Department, Khabarovsk, Russia
* Corresponding author: bugoenko@yandex.ru
This article illustrates the regional experience of using modern educational technologies in the Far East branch of the Russian State University of Justice. Presented is the practice of using real-life practical situations within case-methods included in the educational process and aimed at the formation of students’ practical skills by means of achieving personal success. This article considers the role and influence of the business games method on the formation of personal and professional competence in students applying for Legal Studies and studying History of State and Law and Foreign Language courses. Designing a modern lecture in accordance with Kolb’s Learning Cycle is presented in terms of increasing its efficiency means shifting the emphasis in the lecture material structuring and transitioning to a new format from memorization to acquiring lecture material.
Key words: interactive learning / competency-based approach / case method / business game / “Kolb’s Cycle”
© The Authors, published by EDP Sciences, 2021
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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