Issue |
SHS Web Conf.
Volume 179, 2023
2023 6th International Conference on Humanities Education and Social Sciences (ICHESS 2023)
|
|
---|---|---|
Article Number | 03021 | |
Number of page(s) | 5 | |
Section | Social Media and Online Education Research | |
DOI | https://doi.org/10.1051/shsconf/202317903021 | |
Published online | 14 December 2023 |
Research on Copyright Protection of Online Games in China under the Background of Information Age
Harbin Engineering University/Humanities and Social Sciences, Harbin, China
* kyotann2602@yahoo.co.jp
b* Corresponding author: yangguoqing@hrbeu.edu.cn
The information age usually relates to the computer age or the digital age. With the rapid development of computer (digital) technology, the online game industry is also growing and expanding, which can be regarded as to be changing with each passing day. The development of online games not only fully reflects people's skillful application of computer technology and network technology, but also clearly reflects the new challenges brought by the rapid advance of information technology to the traditional intellectual property legal system. The purpose of this paper is to interpret the core parts of online games, namely, the copyright issues involved in game engine and game resource library, through in-depth analysis of typical cases, and on this basis, to explore the copyright protection methods of online games in line with China's national conditions under the background of information age, and to open a new chapter in the research of copyright protection of online games in China under the background of information age.
© The Authors, published by EDP Sciences, 2023
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.