Issue |
SHS Web of Conf.
Volume 183, 2024
3rd International Conference on Public Art and Human Development (ICPAHD 2023)
|
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Article Number | 01004 | |
Number of page(s) | 4 | |
Section | Public Art Design and Architectural Aesthetics | |
DOI | https://doi.org/10.1051/shsconf/202418301004 | |
Published online | 04 March 2024 |
The Impact of Digital Media, Virtual Reality, and Computer-generated art on Traditional Art Forms
1 Chengdu University, Sichuan, China
2 Quanzhou Normal University, Fujian, China
3 Northwest University, Evanston, United States
a Corresponding author: 2482516799@qq.com
b Corresponding author: loveessay0610@gmail.com
* Corresponding author: wellington589125@gmail.com
This paper explores the profound influence of digital media, virtual reality (VR), and computer-generated art on traditional art forms. In the age of technological advancement, these digital mediums have not only redefined the boundaries of artistic expression but have also transformed how audiences engage with art. This study delves into the evolution of art in the digital era, emphasizing the ways in which traditional art forms are adapting, converging, and thriving within the digital landscape. Through case studies, historical analysis, and critical examination, we demonstrate the multifaceted impact of these digital innovations on the traditional arts. We also highlight the potential for synergy between digital and traditional art, fostering a new era of creativity and artistic exploration.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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