Issue |
SHS Web Conf.
Volume 197, 2024
6th International Conference on Arts and Design Education (ICADE 2023)
|
|
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Article Number | 03004 | |
Number of page(s) | 6 | |
Section | Optimizing Digital Literacy in Art Learning in Schools and Communities | |
DOI | https://doi.org/10.1051/shsconf/202419703004 | |
Published online | 06 September 2024 |
Interference of digital teaching materials on the ability to draw illustrations of Generation Z
Prodi Pendidikan Seni, Sekolah Pascasarjana, Universitas Pendidikan Indonesia, Bandung, Indonesia
* Corresponding author: suryadi9makat@gmail.com
This article describes the results of a comprehensive study regarding the interference of the development of digital teaching materials on the ability to draw illustrations of the Z generation who are very closely connected to gadgets. Current advances in information technology have a broad influence on the development of the abilities and skills of the younger generation in creating art. Technological innovations in learning media that are spread through virtual world networks have a big impact on the skills that students are interested in. The method used is an explanatory mixed method with library research, questionnaires and field studies by observing trends in ability to draw illustrations from teaching materials which are a source of learning for Generation Z. The research results show that Generation Z’s ability to draw illustrations is greatly influenced by teaching materials available from social media which are very close to their lives. Still images (stop moments) and drawing tutorials are the most influential choices in improving understanding and drawing skills. In the process of creating illustration images, Generation Z feels very spoiled with very varied choices from various sources of teaching materials which are generally easy to follow. The results of this study are useful both empirically, theoretically and practically in drawing illustrations by utilizing learning resources from digital teaching materials available in cyberspace with media devices that can be selected according to interests and using digital technology drawing media.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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