Issue |
SHS Web Conf.
Volume 43, 2018
The 4th International Research-to-Practice Conference Lighting Design – 2017 (LD-2017)
|
|
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Article Number | 01003 | |
Number of page(s) | 22 | |
DOI | https://doi.org/10.1051/shsconf/20184301003 | |
Published online | 18 April 2018 |
Interactive lighting art installation in virtual environments as a stimulus for public Ownership in urban development – Brighter Brunnshög
1
Dept. of Sculpture, College of Fine Arts, Seoul National University, 1 Gwanak-ro, Gwanak-gu, Seoul 08826, South Korea
2
Dept. of Architecture, Design & Media Technology, Aalborg University Copenhagen A.C. Meyers Vænge 15, 2450 Copenhagen SV, Denmark
* Corresponding author: avo07@snu.ac.kr
Urban development projects are often 1opposed by residents due to a lack of sense of ownership over the project. This study is a methodological approach in creating interactive lighting art installations in virtual environments to stimulate this sense of ownership. The study is part of the Brighter Brunnshög project, which is the initial stage of the urban development plan for new research centres in Brunnshög, Sweden. The main goal of this research is to explore the impact of virtual lighting art installations on residents´ attitudes toward the urban development of their area. The research is based on qualitative field studies and focus group interviews, and was assessed with questionnaires. The design itself is based on the results of the research data and consists of three criteria; awareness, mutuality, and adaptability. The results of the assessment indicate that interactive lighting art installations in virtual environments have the potential to create awareness of areas under urban development, which is a fundamental condition for creating place attachment, and by extension, a sense of ownership over the project.
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
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