Issue |
SHS Web of Conf.
Volume 44, 2018
IV International Scientific Conference “The Convergence of Digital and Physical Worlds: Technological, Economic and Social Challenges” (CC-TESC2018)
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Article Number | 00036 | |
Number of page(s) | 7 | |
DOI | https://doi.org/10.1051/shsconf/20184400036 | |
Published online | 05 June 2018 |
Development of digital simulation on the basis of technologies of virtual and augmented realitya
1 Emuge-Franken, 91207 Nürnberger Straße 96-100, Germany
2 Peter the Great St. Petersburg Polytechnic University, 195251 Polytechnicheskaya st. 29, Russian Federation
* Corresponding author: shabrov@rwwws.ru
The world scientific and industrial community enters presently a new phase of its development. Suffice to mention such key developments as the strategy of development of “Industry 4.0” for German manufacturers [1], two American concepts: “Industrial Internet” [2] and “Internet of things” [3]. The work on artificial intellect [4] released in 2003 laid the bases for industrial development of systems with artificial intellect, while a wide discussion on the Fourth industrial revolution [5] as a continuation of the concept of “The second industrial era” [6] was initiated in 2016 at the World economical forum. The implementation of these industrial concepts brings about a high level of competition and, as a result, searching new technologies of manufacturing competitive produce. The manufacture of competitive produce is closely connected with the problems of apprehension a great volume of information connected with the results of designing, simulation, marketing and sales of the factories’ produce. The program Industry 4.0 implies a wide use of the cutting-edge digital technologies and, particularly, the technologies of virtual and augmented reality.
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. (http://creativecommons.org/licenses/by/4.0/).
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