Issue |
SHS Web Conf.
Volume 48, 2018
ERPA International Congresses on Education 2018 (ERPA 2018)
|
|
---|---|---|
Article Number | 01058 | |
Number of page(s) | 10 | |
DOI | https://doi.org/10.1051/shsconf/20184801058 | |
Published online | 15 August 2018 |
Metaphors Used by the Students at Kocaeli University Sports Sciences Faculty Regarding E-sports Concept
1
Faculty of Sports Sciences, Kocaeli University, Umuttepe-Kocaeli, Turkey
2
Kocaeli Üniversitesi, student at Institute of Health Sciences, Turkey
* Corresponding author: elif.karagun@gmail.com
This study aims to determine what the students at KOU Sport Sciences Faculty think about e-sports via using metaphors. In accordance with this aim, 293 volunteering students were given a questionnaire which evaluates their opinions about e-sports via metaphors. According to the results, which was applied by descriptive analysis, 47,4% of the students at Sport Sciences Faculty admitted that they hadn’t heard of e-sports before. 56,9 % of the female students and 51,3% of the male students stated they had heard of this concept. The most frequently used metaphors by all the students were found to be ‘’digital technological environment’’ (9,2%); ‘’basic need’’ (7,5%); and ‘’entertainment-games’’ ( 6,8%). The results for female students were as follows: The rate for ‘’basic need’’ 9,2% ; ‘’positive feeling’’ 6,2 %; and ‘’entertainment-games’’ 4,2%. As for the male students; 11% of them used metaphors for ‘’digital technological environment’’; 7,5% ‘’entertainment-games’’ and 7% “basic need”
Key words: Sports Sciences Faculty / Student / Metaphor / e-sports
© The Authors, published by EDP Sciences, 2018
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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