SHS Web Conf.
Volume 79, 2020International Scientific and Practical Conference “Theory and Practice of Project Management in Education: Horizons and Risks”
|Number of page(s)||6|
|Section||Status and Prospects of Modern Education Digitalization|
|Published online||19 August 2020|
Game-Technical Management Of The Educational Environment
Moscow City University, Moscow, Russia
2 Sakhalin State University; Yuzhno-Sakhalinsk, Russia
3 Universitatea Slavona, Chisinau, Respublica Moldova
* Corresponding author: email@example.com
The article presents the results of theoretical research and practical use of game-technical training technologies to enrich the educational environment in a pedagogical university. The need to organize and conduct present research is due to the objective demand for teachers who can master and implement interactive technologies in the educational process, as well as manage them. The authors’ goal was to develop a theoretical model for enriching the content of education in a contemporary pedagogical university based on game-technical management. The process of achieving the goal is presented in the article in the form of a description of this model, analysis, and interpretation of the results obtained during testing the model proposed for using to enrich the content of education in the educational environment of the university. A system-forming factor in the concept of educational game-technical management is a methodological procedure specially developed by the authors, which aims at determining the potential of search and research games to solve the problems of enriching the educational environment of a particular educational institution. The necessary conditions for the functioning of this process, presented in the article, will help future executives of educational organizations to assess the potential of game-technical management and the possible risks of its practical implementation.
© The Authors, published by EDP Sciences, 2020
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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