Issue |
SHS Web Conf.
Volume 102, 2021
The 3rd ETLTC International Conference on Information and Communications Technology (ETLTC2021)
|
|
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Article Number | 04015 | |
Number of page(s) | 8 | |
Section | Applications in Computer Science | |
DOI | https://doi.org/10.1051/shsconf/202110204015 | |
Published online | 03 May 2021 |
Raytracing Render Switcher with Embree
Spatial Media Group, Computer Arts Lab.; University of Aizu ; Tsuruga, Ikki-machi; Aizu-Wakamatsu, Fukushima 965-8580 ; Japan.
* e-mail: albus0sh@gmail.com
** e-mail: mcohen@u-aizu.ac.jp
We introduce a way of implementing physically-based renderers that can switch rendering methods with a raytracing library. Various physically-based rendering (PBR) methods can generate beautiful images that are close to human view of real world. However, comparison between corresponding pairs of pixels of image pairs generated by different rendering methods is necessary to verify whether the implementation correctly obeys mathematical models of PBR. For comparison, result images must be same scene, same resolution, from same camera angle. We explain fundamental theory of PBR first, and present overview of a library for PBR, Embree, developed by Intel, as a way of rendering-switchable implementation. Finally, we demonstrate computing result images by a renderer we developed. The renderer can switch rendering methods and be extended for other method implementations.
© The Authors, published by EDP Sciences, 2021
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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