Issue |
SHS Web Conf.
Volume 139, 2022
The 4th ETLTC International Conference on ICT Integration in Technical Education (ETLTC2022)
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Article Number | 03025 | |
Number of page(s) | 7 | |
Section | Topics in Computer Science | |
DOI | https://doi.org/10.1051/shsconf/202213903025 | |
Published online | 13 May 2022 |
Capturing a snapshot in VR space
1 Computer Arts Lab, University of Aizu; Aizu-Wakamatsu, Fukushima ; Japan
* yamituki.mimituki2023@gmail.com
** mcohen@u-aizu.ac.jp
We propose a new way to capture snapshots in virtual space. We created a demonstration of how this method could be incorporated into other VR (virtual reality) contents. Using an Oculus Quest HMD (headmounted display), we created VR utility that runs on game engine Unity. We used bimanual controllers to take snapshots. The area framed by the bimanual controllers can be cropped and saved as a PNG image. It also has the functions to zoom in and out of the camera using the position of the player’s HMD, to capture non-horizontal images, to dynamically apply graphical effects, and to create stereoscopic imagery. This system is a more intuitive and fun way to capture virtual snapshots.
© The Authors, published by EDP Sciences, 2022
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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