SHS Web Conf.
Volume 139, 2022The 4th ETLTC International Conference on ICT Integration in Technical Education (ETLTC2022)
|Number of page(s)||12|
|Section||Technology and Skill Development: Education and Society|
|Published online||13 May 2022|
Fostering European citizenship skills to elementary school students through virtual tours and cultural heritage digital collections presented by an educational robot. The design of an educational digital game
1 Department of Early Childhood Education, School of Humanities and Social Sciences, University of Western Macedonia, Moscow, 53100, Florina, Greece
2 Department of Electrical & Computer Engineering, Faculty of Engineering, University of Western Macedonia, 50100, Kozani, Greece
* Corresponding author: email@example.com
Educational robotics is increasingly used in elementary schools. Teachers use robots to design interdisciplinary activities to promote digital and other skills. These activities are, often, designed as part of educational games. This paper presents the design of a digital game developed on the educational robot EI-EDUROBOT. The game contains multiple choice questions based on videos, digital stories and virtual reality tours. The main educational objective is to cultivate European citizenship and introduce children to the European Union.
© The Authors, published by EDP Sciences, 2022
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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