Issue |
SHS Web Conf.
Volume 156, 2023
International Conference on Teaching and Learning – Digital Transformation of Education and Employability (ICTL 2022)
|
|
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Article Number | 01001 | |
Number of page(s) | 6 | |
Section | Teaching and Learning Dissemination | |
DOI | https://doi.org/10.1051/shsconf/202315601001 | |
Published online | 13 January 2023 |
A Game Based Innovative teaching and learning environment to enhance progression and performance of students
Department of Computing, Middle East College, Muscat, Sultanate of Oman
azameer@mec.edu.om
imran@mec.edu.om
lakshmi@mec.edu.om
mkhan@mec.edu.om
Activity-based and game-based learning environment significantly enhances the learning experience and stimulates interest and increases the attention span and concentration of learners. Game-based or activity-based learning becomes essential to achieve the learning objectives and overall comprehension of students of a particular concept. Several game-based classroom activities have been proposed in the past and implemented with quite a success rate. This research study proposes a game-based activity that is intended not only for enhancing attention span or generating interest in learning in students however it addresses several issues and takes into consideration (1) the importance of revision of topics and (2) the importance of identifying topics that students have not been able to fully or partially comprehend (3) feedback on the topics delivered (4) ensuring individual progress of students (5) enhances attention span of students (6) stimulates competitive environment, (7) enhances intrinsic motivation amongst students, and (8) enhances comprehension of concepts & progression of students.
Key words: Game-based learning / innovative learning / Technology-assisted learning / innovative learning to enhance student performance / KALI learning environment
© The Authors, published by EDP Sciences, 2023
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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