Issue |
SHS Web Conf.
Volume 167, 2023
2023 2nd International Conference on Comprehensive Art and Cultural Communication (CACC 2023)
|
|
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Article Number | 02004 | |
Number of page(s) | 8 | |
Section | Cultural Communication and Visual Media Innovation | |
DOI | https://doi.org/10.1051/shsconf/202316702004 | |
Published online | 18 May 2023 |
Cultural Heritage Game Design Based on the Collective Memory Reconstruction Model
Shenzhen International Graduate School, Tsinghua University, University Town of Shenzhen, Nanshan District, Shenzhen, 518055, China
* EMAIL: liu-wq20@mails.tsinghua.edu.cn (Wenqian Liu); nie.xiaomei@sz.tsinghua.edu.cn (Xiaomei Nie)
Current methods for constructing collective memory of urban cultural heritage mainly rely on landscaping and museum exhibitions, however, these methods lack engagement and fun, making it difficult for people to form deep memories and a sense of place for the city. This paper proposes an urban cultural heritage game based on the collective memory reconstruction model. Combining location-based service and augmented reality technologies, the game provides a firstperson gaming experience with narratives and levels correlated with historical and cultural attractions in the Nantou Ancient City, Shenzhen. Subsequently, a controlled experiment was conducted to verify the effectiveness of the game design. A total of 25 users participated in the experiment. Results show that the proposed design can enhance players’ touring experience, cultural perception, and place attachment. This paper explores the theory and application of collective memory reconstruction and provides an empirical reference for cultural heritage game design.
© The Authors, published by EDP Sciences, 2023
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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