Issue |
SHS Web Conf.
Volume 188, 2024
2024 International Conference on Development of Digital Economy (ICDDE 2024)
|
|
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Article Number | 03021 | |
Number of page(s) | 4 | |
Section | Business Management and Strategy | |
DOI | https://doi.org/10.1051/shsconf/202418803021 | |
Published online | 01 April 2024 |
Exploring the Synergy Between AI and VR: Advancing Film, Gaming, and E-Learning
Department of Economics, College of Arts and Sciences, University of Washington, Seattle, Washington, 98105, United States
* Corresponding author: zz1129@uw.edu
The main thrust of this essay is to delve into the impact of virtual reality on traditional industries, especially in the fields of entertainment and education. In an age where technology and information go hand in hand, traditional ways of working have changed dramatically, with the aim of increasing efficiency and creating entirely new results. The study focuses on two companies that are utilizing virtual reality technology for innovation in the entertainment and education sectors respectively. A comparative analysis of the approaches of these two companies provides insight into the significance and innovative applications of virtual reality technology in these areas. As a revolutionary and innovative technology, virtual reality is having a wide and far-reaching impact on people’s lives. It shows great potential for improving efficiency and outcomes, but is still in the early stages of exploration and experimentation. Therefore, more advanced technical support is urgently needed and the application of virtual reality technology is constantly being improved. Virtual reality technology is at the forefront of innovation in this day and age, and it opens a door to the future.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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