Issue |
SHS Web Conf.
Volume 204, 2024
1st International Graduate Conference on Digital Policy and Governance Sustainability (DiGeS-Grace 2024)
|
|
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Article Number | 05006 | |
Number of page(s) | 9 | |
Section | Digital Education and Environmental Awareness | |
DOI | https://doi.org/10.1051/shsconf/202420405006 | |
Published online | 25 November 2024 |
Gamification in Learning Management System: A study on Arabic e-learning
Department of Teknologi Multimedia Kreatif, Politeknik Elektronika Negeri Surabaya, Indonesia
Arabic has a vital role in the development of Islamic science, and it is used in the Al-Quran, Hadith, and books of Islamic Scholars. The Islamic Boarding School called Pesma Thaybah provides both education and Arabic learning. Design thinking-based e-learning design is an innovative approach to learning Arabic. The main problem of this research is how to design effective e-learning and add gamification to the learning management system. Then usability testing is applied, resulting in 100% effectiveness, meaning all students improved their learning outcomes. Testing for pre-test and post-test scores also increased by an average of 45%, indicating a significant improvement in learning. So, we can conclude that gamification can enhance the learning outcome at Pesma Thaybah.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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