| Issue |
SHS Web Conf.
Volume 234, 2026
International Conference on Innovation Economy and Business Management (ICIEBM 2026)
|
|
|---|---|---|
| Article Number | 02012 | |
| Number of page(s) | 10 | |
| Section | Brand Strategy, Marketing Communication & Design | |
| DOI | https://doi.org/10.1051/shsconf/202623402012 | |
| Published online | 19 June 2026 | |
Research on Marketing Strategy of Mobile Game Brand Identity Driven by Cross Media Narrative
School of Humanities and Arts, Macau University of Science and Technologyorial, Macau, 999078, China
* Corresponding author: This email address is being protected from spambots. You need JavaScript enabled to view it.
Abstract
With the development of the internet, the types of mobile games have become increasingly diverse, and the channels available for disseminating game-related content have also multiplied. Some games choose to utilize multiple media narratives during their marketing processes. Therefore, employing cross-media narrative-driven marketing strategies has practical research significance for promoting the development of the gaming industry. This paper focuses on the impact of cross-media narratives on brand identity in game marketing. The main research methods include narrating and comparing previous studies, analyzing the practical models of how cross-media narratives enhance audience brand identity. The research found that cross-media narrative has an enhancing effect on audience recognition, emotional identification, and social recognition. However, cross-media narrative marketing also faces issues such as lack of synergy between online and offline, IP dilution, and short-term This paper, based on existing games, studies optimization strategies for the aforementioned issues and concludes with three optimization strategies: building a user deeply engaged community, creating a sustainably expandable worldview, and exploring co-branding mechanisms that adapt to cultural or systemic.
© The Authors, published by EDP Sciences, 2026
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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