Issue |
SHS Web Conf.
Volume 119, 2021
3rd International Conference on Quantitative and Qualitative Methods for Social Sciences (QQR’21)
|
|
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Article Number | 05005 | |
Number of page(s) | 8 | |
Section | Psychology and Education Studies | |
DOI | https://doi.org/10.1051/shsconf/202111905005 | |
Published online | 24 August 2021 |
Serious Games at the service of student’s integration into the work sector: Case of computer science engineering students
1 Laboratory of Computer Science, Ibn Tofaïl University, Kenitra, Morocco
2 National School of Applied Sciences, Ibn Tofaïl University, Kenitra, Morocco
3 Laboratory of Computer Science, Ibn Tofaïl University, Kenitra, Morocco
* Corresponding author: zineb.sabri@uit.ac.ma
Students develop a big commitment personally and invest financially to pursue their education and get the degree that opens many gateways for them, but what if the degrees don’t match the skills required by most employers? As time has changed, employability is based on knowledge and several abilities such as soft skills, communication, leadership, creative and critical thinking. It is hard for universities to keep track of all these changes and, at the same time, the technological advancements, the hard facts and the skills of most of the disciplines. Our research aims to study the needs requested the most by employers. To achieve that, we started with a survey with some laureates and multiple interviews with different recruiters to identify their requirements. We can define the training students need to have before integrating the job market, ease their insertion, and make their integration successful.
© The Authors, published by EDP Sciences, 2021
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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