Issue |
SHS Web of Conf.
Volume 166, 2023
2022 International Conference on Education Innovation and Modern Management (EIMM 2022)
|
|
---|---|---|
Article Number | 01036 | |
Number of page(s) | 9 | |
DOI | https://doi.org/10.1051/shsconf/202316601036 | |
Published online | 05 May 2023 |
Exploring the gamification of cybersecurity education in higher education institutions: An analytical study
1 Yunnan University of Finance and Economics, Kunming, China
2 Beijing Foreign Studies University, Beijing, China
3 Guangzhou Institute for Industrial Development in Greater Bay Area, Guangzhou, China
* Corresponding author: yeqiongwei@163.com
Our world has become increasingly dependent on electronic technology. As most economic, cultural, and social activities are conducted in cyberspace, how to protect data from cyberattacks has arisen as a prominent challenge. Cybersecurity education and training that improves awareness among personnel is recognized as an effective approach. Higher education institutions (HEIs) have become prime cyberattack targets as they hold vast amounts of valuable research and personal data. This paper analyses the state of cybersecurity in HEIs and the problems of cybersecurity education, and proposes the solution of gamification of cybersecurity education. A detailed feasibility analysis and recommendations for developing cybersecurity education games are provided. This paper expands the theories of gamified cybersecurity education in China, and sheds light on enhancing the effectiveness of cybersecurity education in HEIs through games.
Key words: Higher education institutions / Cybersecurity education / Cyberattacks / Gamification
© The Authors, published by EDP Sciences, 2023
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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