Open Access
SHS Web Conf.
Volume 33, 2017
International Conference on Communication and Media: An International Communication Association Regional Conference (i-COME’16)
Article Number 00065
Number of page(s) 6
Published online 02 February 2017
  1. H.J. Jiow & S.S. Lim, B. Sci. Technol. Soc. 32, 455 (2012) [CrossRef] [Google Scholar]
  2. H.J. Jiow, Parental mediation of video games in Singapore (Doctoral dissertation, National University of Singapore, Singapore 2014) [Google Scholar]
  3. Electronics Software Rating Board, (2016) [Google Scholar]
  4. Pan European Game Information, (2016) [Google Scholar]
  5. K.M. Thompson, K. Tepichin, K. Haninger, Arch. Pediat. Adol. Med. 160, 402 (2006) [CrossRef] [Google Scholar]
  6. D.A. Walsh, D.A. Gentile, Pediatrics. 107, 1302 (2001) [CrossRef] [Google Scholar]
  7. D.A. Walsh, Sixth annual video and computer game report card (Report 2001) [Google Scholar]
  8. K.M. Thompson, K. Haninger, JAMA-J. Am. Med. Assoc. 286, 591 (2001) [CrossRef] [Google Scholar]
  9. K.L. Becker-Olsen, P.A. Norberg, J. Advertising. 39, 83 (2010) [Google Scholar]
  10. A.D. Brekke, Video game ratings: Does the system work for parents? (Master’s thesis, University of Tennessee, Knoxville 2006) [Google Scholar]
  11. A. Brekke, C. Lepre, Burned by Hot Coffee?: Parental trust and usage of the video game rating system (International Communication Association 2007) [Google Scholar]
  12. M.K. Miller, Polit. Pol. 38, 705 (2010) [CrossRef] [Google Scholar]
  13. P. Nikken, J. Jansz, S. Schouwstra, Eur. J. Commun. 22, 315 (2007) [CrossRef] [Google Scholar]
  14. A. Lenhart, J. Kahne, E. Middaugh, A. Rankin Macgill, C. Evans, J. Vitak, Teens, Video Games, and Civics: Teen’s gaming experiences are diverse and include significant social interaction and civic engagement: Prepared by Pew Research Center & the MacArthur Foundation (Report 2008) [Google Scholar]
  15. N.J. Stroud, A. Chernin, J. Child. Media. 2, 1 (2008) [CrossRef] [Google Scholar]
  16. J. Tocci, Rated M for Moral Panic: Content considerations in video game legislation (National Communication Association 2007) [Google Scholar]
  17. M.D. Griffiths, Educ. Health. 28, 65 (2010) [Google Scholar]
  18. H.J. Jiow, S.S. Lim, J. Lin, Game On: Refining the parental mediation framework for a video gaming landscape (International Communication Association 2016) [Google Scholar]
  19. S. Livingstone, E.J. Helsper, J. Broadcast. Electron. 52, 581 (2008) [CrossRef] [Google Scholar]
  20. J.B. Funk, G. Flores, D.D. Bunchman, J.N. Germann, Youth. Soc. 30, 283 (1999) [CrossRef] [Google Scholar]
  21. A. Khoo, Asia. Pac. J. Educ. 32, 416 (2012) [CrossRef] [Google Scholar]
  22. L.A. Kutner, C.K. Olson, D.E. Warner, S.M. Hertzog, J. Adolescent. Res. 23, 76 (2008) [CrossRef] [Google Scholar]
  23. M.M. Skoric, L.L.C. Teo, R.L. Neo, Cyberpyschol. Behav. 12, 567 (2009) [Google Scholar]
  24. M. Duggan, L. Rainie, Cell Phone Activities 2012: Prepared by Pew Research Center & the MacArthur Foundation (Report 2012) [Google Scholar]
  25. A. Lenhart, O. Lewis, L. Rainie, Teenage Life Online: Prepared by Pew Research Center & the MacArthur Foundation (Report 2001) [Google Scholar]
  26. D.A. Gentile, Psychol. Sci. 20, 594 (2009) [CrossRef] [Google Scholar]
  27. D.A. Gentile, H. Choo, A. Liau, T. Sim, D. Li, D. Fung, A. Khoo, Pediatrics. 127, 319 (2011) [CrossRef] [Google Scholar]
  28. T. Sim, D. Gentile, F. Bricolo, G. Serpelloni, F. Gulamoydeen, Int. J. Ment. Health. Addict. 10, 748 (2012) [CrossRef] [Google Scholar]
  29. E.J. Jeong, D.H. Kim, Cyberpsychol. Behav. Soc. Netw. 14, 213 (2011) [CrossRef] [Google Scholar]
  30. J. Billieux, M. Van Der Linden, S. Achab, Y. Khazaal, L. Paraskevopoulos, D. Zullino, G. Thorens, Comput. Human. Behav. 29, 103 (2013) [CrossRef] [Google Scholar]
  31. Interactive Software Federation of Europe, Videogames in Europe: Consumer Study (Report 2012) [Google Scholar]
  32. IGN, (2016) [Google Scholar]
  33. AskAboutGames, (2016) [Google Scholar]
  34. F. Karlsen, Int. J. Game. Stud. 8 (2008) [Google Scholar]
  35. D.A. Gentile, C.A. Anderson, Handbook of Children, Culture and Violence (Sage Publication 2010) [Google Scholar]
  36. P. Zackariasson, T.L. Wilson, Com. For. 11, 56 (2013) [Google Scholar]

Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.

Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.

Initial download of the metrics may take a while.