Open Access
Issue
SHS Web Conf.
Volume 75, 2020
The International Conference on History, Theory and Methodology of Learning (ICHTML 2020)
Article Number 04015
Number of page(s) 7
Section Methodology of Learning, Education and Training
DOI https://doi.org/10.1051/shsconf/20207504015
Published online 26 March 2020
  1. Highlights From Gartner Hype Cycle for Customer Service and Support Technologies (2019), https://www.gartner.com/smarterwithgartner/highlig hts-from-gartner-hype-cycle-for-customer-service- and-support-technologies-2019/. Accessed 27 Jan 2020 [Google Scholar]
  2. Gartner Top 10 Strategic Technology Trends for 2020 (2019), https://www.gartner.com/smarterwithgartner/gartner-top-10-strategic-technology-trends-for-2020. Accessed 27 Jan 2020 [Google Scholar]
  3. 5 Trends Emerge in the Gartner Hype Cycle for Emerging Technologies (2018), https://www.gartner.com/smarterwithgartner/5- trends-emerge-in-gartner-hype-cycle-for-emerging- technologies-2018/. Accessed 4 Feb 2020 [Google Scholar]
  4. P.P. Nechypurenko, V.N. Soloviev, Using ICT as the Tools of Forming the Senior Pupils’ Research Competencies in the Profile Chemistry Learning of Elective Course “Basics of Quantitative Chemical Analysis”. CEUR Workshop Proceedings 2257, 1¬14 (2018) [Google Scholar]
  5. P.P. Nechypurenko, T.V. Starova, T.V. Selivanova, A.O. Tomilina, A.D. Uchitel, Use of Augmented Reality in Chemistry Education. CEUR Workshop Proceedings 2257, 15–23 (2018) [Google Scholar]
  6. O.V. Komarova, A.A. Azaryan, Computer Simulation of Biological Processes at the High School. CEUR Workshop Proceedings 2257, 24–32 (2018) [Google Scholar]
  7. T.V. Hruntova, Yu.V. Yechkalo, A.M. Striuk, A.V. Pikilnyak, Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. CEUR Workshop Proceedings 2257, 33–40 (2018) [Google Scholar]
  8. O.V. Merzlykin, I.Yu. Topolova, V.V. Tron, Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons. CEUR Workshop Proceedings 2257, 41–52 (2018) [Google Scholar]
  9. V.L. Buzko, A.V. Bonk, V.V. Tron, Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School. CEUR Workshop Proceedings 2257, 53–60 (2018) [Google Scholar]
  10. V.B. Shapovalov, A.I. Atamas, Zh.I. Bilyk, Ye.B. Shapovalov, A.D. Uchitel, Structuring Augmented Reality Information on the stemua.science. CEUR Workshop Proceedings 2257, 75–86 (2018) [Google Scholar]
  11. N.V. Rashevska, V.N. Soloviev, Augmented Reality and the Prospects for Applying Its in the Training of Future Engineers. CEUR Workshop Proceedings 2257, 192–197 (2018) [Google Scholar]
  12. V.S. Morkun, S.O. Semerikov, N.V. Morkun, S.M. Hryshchenko, A.E. Kiv, Defining the Structure of Environmental Competence of Future Mining Engineers: ICT Approach. CEUR Workshop Proceedings 2257, 198–203 (2018) [Google Scholar]
  13. S.O. Zelinska, A.A. Azaryan, V.A. Azaryan, Investigation of Opportunities of the Practical Application of the Augmented Reality Technologies in the Information and Educative Environment for Mining Engineers Training in the Higher Education Establishment. CEUR Workshop Proceedings 2257, 204–214 (2018) [Google Scholar]
  14. I.S. Mintii, V.N. Soloviev, Augmented Reality: Ukrainian Present Business and Future Education. CEUR Workshop Proceedings 2257, 227–231 (2018) [Google Scholar]
  15. M.V. Popel, M.P. Shyshkina, The Cloud Technologies and Augmented Reality: the Prospects of Use. CEUR Workshop Proceedings 2257, 232¬236 (2018) [Google Scholar]
  16. N.O. Zinonos, E.V. Vihrova, A.V. Pikilnyak, Prospects of Using the Augmented Reality for Training Foreign Students at the Preparatory Departments of Universities in Ukraine. CEUR Workshop Proceedings 2257, 87–92 (2018) [Google Scholar]
  17. T.H. Kolomoiets, D.A. Kassim, Using the Augmented Reality to Teach of Global Reading of Preschoolers with Autism Spectrum Disorders. CEUR Workshop Proceedings 2257, 237–246 (2018) [Google Scholar]
  18. A.E. Kiv, V.N. Soloviev (ed.), CEUR Workshop Proceedings 2257 (2018) [Google Scholar]
  19. A.E. Kiv, M.P. Shyshkina (ed.), CEUR Workshop Proceedings 2547 (2019) [Google Scholar]
  20. Ye.O. Modlo, Yu.V. Yechkalo, S.O. Semerikov, V.V. Tkachuk, Vykorystannia tekhnolohii dopovnenoi realnosti u mobilno oriientovanomu seredovyshchi navchannia VNZ (Using technology of AR in a mobile-based learning environment of the higher educational institution), Naukovi zapysky, Seriia: Problemy metodyky fizyko- matematychnoi i tekhnolohichnoi osvity 11, 93–100 (2017) [Google Scholar]
  21. Wikitude Cross-Platform Augmented Reality SDK - Boost your app (2020), https://www.wikitude.com/products/wikitude-sdk/. Accessed 27 Jan 2020 [Google Scholar]
  22. ARKit 3 - Augmented Reality | Apple Developer (2020), https://developer.apple.com/augmented-reality/arkit/ . Accessed 27 Jan 2020 [Google Scholar]
  23. ARCore - Google Developers | Google Developers (2020), https://developers.google.com/ar. Accessed 27 Jan 2020 [Google Scholar]
  24. ARToolKit Home Page (2020), http://www.hitl.washington.edu/artoolkit/. Accessed 27 Jan 2020 [Google Scholar]
  25. MAXST | Technology company specialized in AR 2020), http://maxst.com/#/. Accessed 27 Jan 2020 [Google Scholar]
  26. Vuforia: Market-Leading Enterprise AR | PTC (2020), https://www.ptc com/en/products/augmented- reality/vuforia. . Accessed 27 Jan 2020 [Google Scholar]
  27. Unity Real-Time Development Platform | 3D, 2D VR & AR Visualizations (2020), https://unity.com/. Accessed 27 Jan 2020 [Google Scholar]
  28. Visual Studio 2019 | Visual Studio (2020), https://visualstudio.microsoft.com. Accessed 27 Jan 2020 [Google Scholar]
  29. Virtual Reality (VR) App Development (UC San Diego, 2019), https://www.edx.org/professional- certificate/ucsandiegox-virtual-reality-app- development. Accessed 27 Jan 2020 [Google Scholar]
  30. J. Glover, Unity 2018 AR Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia (Packt Publishing, Birmingham, 2018) [Google Scholar]
  31. Google (2020), https://www.google.com/. Accessed 27 Jan 2020 [Google Scholar]
  32. BMW.com | The international BMW Website (2020), https://www.bmw.com/. Accessed 27 Jan 2020 [Google Scholar]
  33. Alfa Romeo - Wikipedia (2020), https://en.wikipedia.org/wiki/Alfa_Romeo. Accessed 27 Jan 2020 [Google Scholar]
  34. Fanta - Wikipedia (2020), https://en.wikipedia.org/wiki/Fanta. Accessed 27 Jan 2020 [Google Scholar]
  35. Sprite (drink) - Wikipedia (2020), https://en.wikipedia.org/wiki/Sprite_(drink). Accessed 27 Jan 2020 [Google Scholar]

Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.

Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.

Initial download of the metrics may take a while.