Issue |
SHS Web Conf.
Volume 50, 2018
The International Scientific and Practical Conference “Current Issues of Linguistics and Didactics: The Interdisciplinary Approach in Humanities and Social Sciences” (CILDIAH-2018)
|
|
---|---|---|
Article Number | 01009 | |
Number of page(s) | 6 | |
DOI | https://doi.org/10.1051/shsconf/20185001009 | |
Published online | 12 October 2018 |
A System of Didactic Games as a Foundation of Teaching History in Secondary School
Nosov Magnitogorsk State Technical University, 455000, Magnitogorsk, Lenin Ave., 38, Russia
* Corresponding author: makarovanadia@mail.ru
Today, an important part of an education system is use of various didactic tools. Among them a significant role belongs to didactic games that allow realising purposeful development of intellectual skills of children, their interest in studies, as well as formation of creative potential and independent work in teaching history. In the course of analysis of an experience of using didactic games at history lessons, the authors were guided by works of S.A. Ezhov, O.S. Gazman, V.P. Bespalko, R.M. Mironova, P.I. Pidkasistiy, G.K. Selevko et al. The empirical basis of the study included practical classes of teachers of history in Magnitogorsk and their analysis at methodological seminars and round tables. Besides, the authors used guidance papers published earlier. An important source and a legal basis for application of didactic games at school are the Federal State Educational Standard. To achieve the set goal, such methods were applied as: a method of generalizing advanced practices of teachers of history; a study of foreign and domestic scientific works in psychology, pedagogy, devoted to the problems of education, non-traditional forms of teaching lessons, modern pedagogical technologies. At present, in the historical education, role-playing, theatrical and business games have gained the most widespread. Analysis of these games and peculiarities of their use at school among schoolchildren of different age groups has shown that a business game should be used predominantly at high school, while role-playing and theatricalized games have already become applicable in 5-7 grades.
© The Authors, published by EDP Sciences, 2018
This is an open access article distributed under the terms of the Creative Commons Attribution License 4.0 (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.