SHS Web Conf.
Volume 127, 2021International Linguistic Science and Practice Conference “Methods of Teaching Foreign Languages 2.0: Real vs. Virtual” 2021
|Number of page(s)||5|
|Section||Linguodidactic Innovations During the Pandemic: Experience, Practice, Prospects|
|Published online||02 December 2021|
Game-based language learning in the context of distance education
Pyatigorsk State University, Department of French Philology and Intercultural Communication, Pyatigorsk, Russia
* Corresponding author: email@example.com
The abrupt transition of the educational institutions to distance learning because of objective reasons related to the Covid-19 pandemic and the social isolation required the teachers to review the existing approaches to the classes organization and make appropriate changes. Rethinking traditional methods with game-based technologies expect not to “lose” contact with the audience and maintain its learning motivation. This study aims to generalize the experience of game-based technologies incorporation in university French classes at different levels to preserve and enhance the students learning motivation in the context of distance education. The scientific problem considered in the article fits into the problems of research aimed at studying the effective teaching methods and technologies that contribute to forming the students’ motivation. To achieve the research goal, the inductive-deductive method is used, as well as the methods of situational analysis. The analysis of existing approaches to the motivation phenomenon allowed the authors to define its importance in teaching foreign languages and to determine the role of the game-based methods in learning motivation enhancement. The result of the study is a demonstration of applied game-based technologies and their positive impact on learning motivation during distance education.
Key words: language learning / game-based technologies / distance education / motivation
© The Authors, published by EDP Sciences, 2021
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