Issue |
SHS Web of Conf.
Volume 187, 2024
2023 2nd International Conference on Educational Science and Social Culture (ESSC 2023)
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Article Number | 01030 | |
Number of page(s) | 4 | |
Section | Teaching Method and Classroom Teaching Practice | |
DOI | https://doi.org/10.1051/shsconf/202418701030 | |
Published online | 20 March 2024 |
Research on the Application of Gamified Teaching in Primary School English Oral Teaching
1 Deutsches Institut für Ingenieurwissenschaften, Chongqing College of Mobile Communication, 401520, No. 1 Holiday Avenue-Hechuan University City, Chongqing, China
2 School of international media, Chongqing Institute of Foreign Studies, 401120, No. 18 Longshi Road, Huixing Street, Yubei District, Chongqing, China
* Corresponding author: 787783488@qq.comc
This study aims to explore the design and integration of educationally meaningful video games to enhance students’ problem-solving and planning skills in English oral instruction. By amalgamating educational and technological elements, we endeavor to create an engaging and effective learning milieu that stimulates students’ motivation and augments their proficiency in English oral expression. The research employs an experimental methodology, encompassing the design and development of an educational video game prototype, alongside field observations and survey analysis of students. The findings indicate that the use of educationally significant video game prototypes markedly increases students’ interest and engagement in problem-solving and planning, while also achieving substantial improvement in their English oral communication skills.
© The Authors, published by EDP Sciences, 2024
This is an Open Access article distributed under the terms of the Creative Commons Attribution License 4.0, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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