Open Access
SHS Web Conf.
Volume 47, 2018
SCAN’18 – 8e Séminaire de Conception Architecturale Numérique
Article Number 01003
Number of page(s) 12
Section Actes de la conférence SCAN’18
Published online 23 October 2018
  1. Adams, R. S., Forin, T., Chua, M. & Radcliffe, D. (2016). Characterizing the work of coaching during design reviews. Design Studies, 45, 30-67. doi: 10.1016/j.destud.2015.12.007. [CrossRef] [Google Scholar]
  2. Angulo, A. (2015). Rediscovering Virtual Reality in the Education of Architectural Design: The immersive simulation of spatial experiences. Ambiances, (1). doi: 10.4000/ambiances.594. [Google Scholar]
  3. Angulo, A., & Vasquez de Velasco, G. (2015). Virtual Sketching: Instructional Low Resolution Virtual Reality Simulations. In Proceedings of the 19th Conference of the Iberoamerican Society of Digital Graphics, 2, 506-513. Florianopolis, Brazil. [Google Scholar]
  4. Adams, R. S., Forin, T., Chua, M. and Radcliffe, D. (2016). Characterizing the work of coaching during design reviews. Design Studies, 45, 30-67. doi: 10.1016/j.destud.2015.12.007. [CrossRef] [Google Scholar]
  5. Angulo, A. (2015). Rediscovering Virtual Reality in the Education of Architectural Design: The immersive simulation of spatial experiences. Ambiances, (1). doi: 10.4000/ambiances.594. [Google Scholar]
  6. Bucciarelli, L. L. (2001). Design Knowing & Learning. In Design Knowing and Learning: Cognition in Design Education. Elsevier, 297-314. doi: 10.1016/B978-008043868-9/50013-9. [CrossRef] [Google Scholar]
  7. Callon, M. (1996). Le Travail de Conception En Architecture. Les Cahiers de La Recherche Architecturale, 37, 25-35. [Google Scholar]
  8. Cross, N. (1982). Designerly Ways of Knowing. Design Studies, 3 (4), 221-227. doi: 10.1016/0142-694X(82)90040-0. [CrossRef] [Google Scholar]
  9. Cross, N. (2007). Forty Years of Design Research. Design Studies, 28 (1), 1-4. doi: 10.1016/j.destud.2006.11.004. [CrossRef] [Google Scholar]
  10. Cross, N. (2006). Designerly ways of knowing. London: Springer. doi: 10.1007/1-84628-301-9. [Google Scholar]
  11. Cruz-Neira, C., Sandin, D. J., DeFanti, T. A., Kenyon, R. V., & Hart, J. C. (1992). The CAVE: Audio Visual Experience Automatic Virtual Environment. Communications of the ACM, 35 (6), 64-72. doi: 10.1145/129888.129892. [CrossRef] [Google Scholar]
  12. Darke, J. (1979). The Primary Generator and the Design Process. Design Studies, 1 (1), 36-44. doi: 10.1016/0142-694X(79)90027-9. [CrossRef] [Google Scholar]
  13. Dewey, J. (1938). Experience and Education. New York: Kappa Delta Pi. [Google Scholar]
  14. Dorst, K., & Cross, N. (2001). Creativity in the Design Process: Co-Evolution of Problem-solution. Design Studies, 22 (5), 425-37. Doi: 10.1016/S0142-694X(01)00009-6. [CrossRef] [Google Scholar]
  15. Dorta, T, & Kinayoglu, G. (2014). Towards a New Representational Ecosystem for the Design Studio. In Proceedings of the 19th International Conference on Computer Aided Architectural Design Research, 699-708. Hong Kong. [Google Scholar]
  16. Dorta, T, Kinayoglu, G., & Boudhraâ, S. (2016a). A New Representational Ecosystem for Design Teaching in the Studio. Design Studies, 47, 164-186. doi: 10.1016/j.destud.2016.09.003. [CrossRef] [Google Scholar]
  17. Dorta, T., Kinayoglu G., and Hoffmann, M. (2016b). Hyve-3D and the 3D Cursor: Architectural Co-Design with Freedom in Virtual Reality. International Journal of Architectural Computing, 14 (2), 87-102. doi: 10.1145/2785585.2785586. [CrossRef] [Google Scholar]
  18. Dorta, T., Lesage A., & Di Bartolo, C. (2012). Collaboration and Design Education Through the Interconnected HIS: Immature vs. Mature CI Loops Observed Through Ethnography by Telepresence. In Proceedings of the 30th ECAADe Conference, 97-105. Prague, Czech Republic. [Google Scholar]
  19. Dorta, T., & Pérez, E. (2006). Immersive Drafted Virtual Reality. In Proceedings of the 25th Annual Conference of the Association for Computer-Aided Design in Architecture, 304-316. Louisville, Kentucky. [Google Scholar]
  20. Gero, J. S. (1990). Design Prototypes: A Knowledge Representation Schema for Design. AI Magazine 11 (4), 26-36. doi: 10.1609/aimag.v11i4.854. [Google Scholar]
  21. Gero, J S., & Kannengiesser, U. (2004). The Situated Function-behaviour-structure Framework. Design Studies, 25 (4): 373-91. doi: 10.1016/j.destud.2003.10.010. [CrossRef] [Google Scholar]
  22. Hergenhahn, B. R., and Olson, M. (1997). An Introduction to Theories of Learning. Prentice Hall (5th edition). [Google Scholar]
  23. Khorshidifard, S. (2011). A Paradigm in Architectural Education: Kolb’s Model and Learning Styles in Studio Pedagogy. In ARCC Conference Repository. 621-634. [Google Scholar]
  24. Kolb, A., & Kolb, D. (2005). Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education. Academy of Management Learning and Education, 4 (2), 193-212. doi: 10.5465/amle.2005.17268566. [CrossRef] [Google Scholar]
  25. Kolb, D. (1984). Experiential Learning: Experience as the Source of Learning and Development. NJ: Prentice Hall: Englewood Cliffs. [Google Scholar]
  26. Lawson, B. (2004). Schemata, Gambits and Precedent: Some Factors in Design Expertise. Design Studies, 25 (5), 443-57. doi: 10.1016/j.destud.2004.05.001. [CrossRef] [Google Scholar]
  27. Lawson, B., & Dorst, K. (2009). Design Expertise. Architectural Press. Routledge. [Google Scholar]
  28. Lebahar, Jean-Charles. 1983. Le Dessin d’architecte. Simulation Graphique et Réduction d’incertitude. Parenthèses. Roquevaire, France. [Google Scholar]
  29. Maher, M. L., & Poon, J. (1996). Modeling design exploration as co-evolution. Computer-Aided Civil and Infrastructure Engineering, 11(3), 195-209. doi: 10.1111/j.1467-8667.1996.tb00323.x [CrossRef] [Google Scholar]
  30. Milovanovic, J., Moreau, G., Siret, D., & Miguet, F. (2017). Virtual and Augmented Reality in Architectural Design and Education: An Immersive Multimodal Platform to Support Architectural Pedagogy. In Proceedings of the 17th International Conference on Computer Aided Architectural Design, 513-532. Istanbul, Turkey. [Google Scholar]
  31. Parnell, R, Sara, R., Doidge, C., & Parsons, M. (2007). The Crit: An Architecture Student’s Handbook. 2nd ed. Seriously Useful Guides. Elsevier: Architectural Press. [Google Scholar]
  32. Phillips, D. C., & Soltis, J. F. (2009). Perspectives on Learning. Teacher College Press. Fifth Edition. [Google Scholar]
  33. Piaget, J. (1975). L’équilibration des structures cognitives: problème central du développement. Presse Universitaire de France. [Google Scholar]
  34. Raskar, R., Welch, G., & Fuchs, H. (1998). Spatially augmented reality. In First IEEE Workshop on Augmented Reality (IWAR’98), 11-20. [Google Scholar]
  35. Schön, D. (1983). The Reflective Practitioner: How Professionals Think in Action. London: Temple Smith. [Google Scholar]
  36. Schön, D. (1985). The Design Studio. London: RIBA. [Google Scholar]
  37. Schön, D. (1992). Designing as reflective conversation with the materials of a design situation. Research in Engineering Design, 3 (3), 131-147. doi: 10.1007/BF01580516. [CrossRef] [Google Scholar]

Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.

Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.

Initial download of the metrics may take a while.