Issue |
SHS Web Conf.
Volume 66, 2019
ERPA International Congresses on Education 2019 (ERPA 2019)
|
|
---|---|---|
Article Number | 01040 | |
Number of page(s) | 7 | |
DOI | https://doi.org/10.1051/shsconf/20196601040 | |
Published online | 14 August 2019 |
Gamification of design process in interior architecture education: Who? with whom? where? how?
İstanbul Şehir University,
34865, Turkey
* Corresponding author: damlaaskin@sehir.edu.tr
The design process in Interior Architecture education is the basis of all the studio courses and design-oriented courses. In this process, it is important for students to develop their creative thoughts and find different ideas. Students find it difficult to produce creative design ideas. As well as producing ideas, students also have difficulty in determining problem status and performing user analysis. In this respect, implementation of different methods and activities are important in the process. One of these methods is the integration of gamification into the design education. This education method was conducted as a workshop with a group of Interior Design students during the Spring term of 2018–2019 in İstanbul Şehir University. The students who took the project course for the first time were included in the research. In the workshop, firstly, the game ”Who? With Whom? Where? How?" was played manually, and the user ID was defined. Secondly, the results of the game were converted to the function scheme. After the study, a survey was conducted with the students. It was observed that the method of gamification increased the motivation of the students and offered more than one alternative in design process compared to the traditional thinking methods.
© The Authors, published by EDP Sciences, 2019
This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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